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Give thanks 

Client

Thud Experience 

Duration

3 Weeks

Role 

Project Manager 

Programs

  • notion
  • ai
  • figma
  • psd
overview

With the rise of SMEs in recent years and the awareness of the impact of mental health on productivity and maintaining a work-life balance, Ali found it his mission to create a solution that will spread the culture of appreciation in the workplace.

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Introduction

During his career, Ali recalls working in many toxic environments where he felt disconnected from his coworkers, neglected by his superiors, and never appreciated or praised for doing his job with the utmost perfection. Even though he was successful in his job the sense of unease took a toll on his mental health and decided to resign. 

The approach

The double diamond Method

Deliver
develop
Discover
define

The approach taken was the double-diamond process that had 4 stages ( Discover - Define -Develop - deliver).

Objectives 
  1.  Create a positive work environment

  2. Build a culture of appreciation between peers

  3. Getting recognized for your accomplishments 

challenges
  1. Creating a solution that will keep users engaged 

  2. Inventing a fulfilling rewarding system 

  3. Prioritising features for the MVP 

Give Thanks Team

UX Research

research Findings

UI Design

Sketches 

sketches.png

Interface & Features

There will be two interfaces each with it’s own features which will serve two users ( Employee/ HR Manager).

UI.png

Gamification

The Hook Model 

Frame 1.png

Reward system

Following the hook model to ensure a long life usage of the app, it was obvious to the team to gamify the app with a unique reward system.

1. Points gained by giving and receiving appreciation

2. Badges received by performing certain tasks in the app

Give thanks app

discover our clickable prototype

Click here to view our clickable solution 

future work

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